Direct the scene. Skip the keyframes.

Type an idea. Get an editable Mine-imator project with characters, motion and cameras already on the timeline.

prompt

Steve walks into class and waves at Alex. A creeper sneaks up behind him, Alex warns him, Steve panics and runs. The creeper blows up. Steve is thrilled.

Shot 1/7 Wide

One sentence in. An editable timeline out.

  1. Describe

    Write the scene the way you'd pitch it to a friend.

    “Steve walks into class and waves at Alex. A creeper sneaks up behind him, Alex warns him, Steve panics and runs. The creeper blows up. Steve is thrilled.”

  2. Direct

    The AI director writes beats, blocking, dialogue and a shot list.

    {"actor": "steve", "action": "run", "emotion": "scared", "to": { "x": 5.6, "z": 3.4 }, "duration": 1.8 }
  3. Animate

    The engine retimes real keyframe clips, so motion is exact, not guessed.

    • walk_happy_01
    • wave_happy_01
    • look_at_01
    • react_scared_01
    • run_scared_01
    • celebrate_neutral_01
  4. Open in Mine-imator

    1,116 keyframes land on your timeline, ready to tweak and render.

    Class Is Cancelled/
      Class Is Cancelled.miproject
      SCRIPT.md

Not pixels. A real production.

Video generators hand you a clip you can't change. Mine-AImator hands you the project file.

Every keyframe is yours

Characters, blocking and cameras arrive as normal Mine-imator timelines. Nudge a pose, swap a shot, keep animating by hand.

Steve
walkwavelookreactruncelebrate
Alex
wavepointcowershake_head
Creeper
sneakexplode
Camera
widetwo shotlow anglecloseuptrackingwidemedium

The same creeper in episode 50

Deterministic 3D means your cast, sets and camera continuity never drift between shots or episodes.

Your PC does the rendering

Mine-imator renders locally, at full quality, with no render queue and no per-second video bill.

A director that knows coverage

Establishing wides, reaction close-ups, over-the-shoulder dialogue. Cameras stay on one side of the action, so cuts read cleanly.

  • Wide
  • Medium
  • Close-up
  • Over the shoulder
  • Two-shot
  • Tracking
  • Low angle
  • Reveal

Motion library

63 hand-keyed moves today. More every episode.

The AI picks the move. The engine retimes, loops and blends real keyframes. Pro plans can import an existing keyframe archive so the director can use it too.

  • walk_neutral_011s loop
  • walk_happy_010.8s loop
  • walk_sad_011.3s loop
  • walk_angry_010.9s loop
  • walk_scared_010.8s loop
  • sneak_neutral_011.4s loop
  • run_neutral_010.6s loop
  • run_scared_010.55s loop
  • run_angry_010.6s loop
  • run_happy_010.6s loop
  • jump_neutral_010.9s
  • look_around_011.6s
  • look_at_011s
  • look_scared_011.2s
  • look_confused_011.6s
  • talk_neutral_011.6s loop
  • talk_happy_011.2s loop
  • talk_angry_011s loop
  • talk_scared_010.8s loop
  • talk_sad_012s loop
  • talk_surprised_011.2s loop
  • talk_confused_011.4s loop
  • wave_neutral_011.4s loop
  • wave_happy_011s loop
  • wave_sad_012s loop
  • point_neutral_011.4s
  • point_angry_011.4s
  • point_scared_011.4s
  • grab_neutral_011s
  • hit_neutral_010.6s
  • hit_angry_010.5s
  • fall_neutral_011.2s
  • get_up_neutral_011.2s
  • react_surprised_010.8s
  • react_scared_011s
  • react_angry_010.8s
  • react_happy_010.8s
  • react_sad_011s
  • react_confused_011s
  • cower_neutral_011s loop
  • celebrate_neutral_010.9s loop
  • nod_neutral_010.8s
  • shake_head_neutral_010.9s
  • sit_neutral_011s
  • creeper_idle_012s loop
  • creeper_walk_010.8s loop
  • creeper_run_010.5s loop
  • creeper_look_011.4s
  • creeper_talk_011s loop
  • creeper_nod_010.8s
  • creeper_react_010.8s
  • creeper_hit_010.6s
  • creeper_jump_010.8s
  • creeper_celebrate_010.6s loop
  • creeper_fall_011s
  • creeper_get_up_011s
  • creeper_explode_012.2s

Founding prices, locked in for as long as you stay.

Reserving is free. No card today: we email you before billing opens.

Free

$0/month

Learn the workflow and make your first shorts.

  • 5 AI generations a month
  • All sets and characters
  • .miproject export
  • Share links

Creator

Most popular

$19/month

For channels publishing every week.

  • 100 AI generations a month
  • Natural-language revisions
  • Full motion library
  • Monetize on your channel

Pro

$39/month

For series with recurring casts.

  • Unlimited generations (fair use)
  • Priority AI director
  • Import your keyframe archive
  • Custom skins and sets

Studio

$99/month

For teams running a content pipeline.

  • 3 seats included
  • Shared cast and set library
  • API access
  • Priority support

Lock in a founding price.

  • Your founding price stays as long as your subscription does.
  • Founding members shape which motions we build next.
  • Pro reservations get keyframe-archive onboarding first.
Plan

No card, no charge. One email when your plan opens. Unsubscribe any time.

Questions, answered.

Is this an official Minecraft or Mine-imator product?

No. Mine-AImator is an independent product. Not an official Minecraft product or service. Not approved by or associated with Mojang or Microsoft. Not affiliated with the Mine-imator project.

Do I need Mine-imator installed?

Yes, to open, edit and render the projects. Mine-AImator writes the project file; Mine-imator (free) renders it on your own computer.

Does it make the final video?

It makes an editable .miproject plus an instant browser preview. You render the final video in Mine-imator at whatever quality you like.

Do the projects include game assets?

No. Projects reference Mine-imator's built-in characters and blocks by name, and your local install supplies the models and textures. Custom skins you upload stay yours.

Can it use my own animations?

That's the plan for Pro: import your keyframe archive and each clip becomes a move the AI director can choose. Reserve Pro to be first in line.

What happens when I reserve a plan?

We save your spot and your founding price. There's no card and no charge. You'll get one email when billing opens, and you can walk away at that point.